
Hopefully this at least helps some! I also wanted to say this worked for me, and bump this topic up a bit in the discussions for people like me looking for a solution.Explore a stunning tropical island (meticulously modelled in Unreal Engine 4), brimming with fantastic sights, lost ruins and occult mysteries in Call of The Sea. I thought it was strange that my GTX 1070 could get over 100fps whereas the Xbox series X struggles with 60, but turns out it wasn't rendering at 4k at all on the PC! If i change my DPI to 100% in Windows i struggle to get 30 consistently which seems a bit more realistic for the card. Im bummed though, Ive been playing with fuzz and jaggy title art for the entire game and now Im basically done. You and the person originally posting this are heroes :D thank you! Just checking the dev known issues list, it seems like a good bet to wait for the fixes for those issues because they actually detract from the game significantly, and not just with the game graphics. This worked for me, and the other graphical settings work as they should also (it seems those worked already for me, including FOV which I just tested). Open the local files from steam, open COTS exe properties>compatibility tab>change high DPI settings>check the "override high DPI scaling behavior" and set it to "application controlled".

The game scales it's resolution based on your DPI scaling in windows. But again, idk.Īlright I found a fix for the resolution setting in another thread: And as far as the title screen art and text/dialogue remaining low res, I was thinking (after fiddling with the resolution a hundred times) that maybe this was an art design choice to harken back to oldschool adventure game styles. I think that this might be the aliasing choice or something, IDK. Originally posted by Usurper:When I switch from say 1080 to 2160, I see a difference in visuals.but yes, there is something going on where nothing is quite crisp, especially in the distance.
